Cyberserenity´s blog

Virtual worlds, art, games and simulation.

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Cybers blog

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My work today is a fusion of my old work in media and twenty five years of working with computers and my work as a artist.‭  ‬I find that‭ ‬computers are one of the most creative tools you can use.‭ ‬As a digital artist i do work on the web,‭ ‬in several virtual worlds and as a indie game developer.‭

‬I have started over‭ ‬10‭ ‬company's and i guess i will be a entrepreneur in the future‭ ‬as well.‭ ‬I always find new interesting projects in art and technology.‭

‬I explore community's in virtual worlds and simulators.‭ ‬Creating graphics,‭ ‬scripting and software.‭ ‬Second life,‭ ‬Opensim and game‭ ‬technology give me a chance to work on the edge of both the social web and all the different soft and hardware needed to run the new worlds i like to create.‭ ‬I am lucky to live in a age with a technology that I understand and love.‭ ‬

My work as a artist have found new ways in the digital era and to my surprise older artworks and paintings have gone full cycle and show up at quality auctions making them a foundation for new work and a inspiration for me that people still like my work.

 

 

Art space Magazine

Is DixMix gallery best in Second Life

I think you should try it out. Really love the pictures and the gallery. Always use my Oculus it is frame rate friendly.

http://maps.secondlife.com/secondlife/Bay%20Port/41/237/22

Pride Second life

Pride Second life is in full swing and it is a success so far. Sim is full so if you want to go be in time.

I just have to go this week and you too. Come and support. There is still a lot of life in Second life.

La Digue du Braek, Muppets Island

I think maybe this is one of the best industrial builds I have ever seen.

And the club almost made me cry that I cant got there in Real. Ohh I enjoyed it.

 

A cab for you This place

Read more: La Digue du Braek, Muppets Island

The 1920s Berlin Project - Weimar Republic role play sim

This is a nice sim or many i do not know. There are really nicely built. I came here by train so i do not know where i am and i do not want to open the map to spoil the

Read more: The 1920s Berlin Project - Weimar Republic role play sim

Another one for Cica Ghost. “Them”

As always I like the new installation by Cica Ghost. There are a lot of mesh stuff but good frame rate for my Oculus so it is well done.

Have no idea what it means but y

Read more: Another one for Cica Ghost. “Them”

The place

Cyber news

The landscape

Landscaping

Landscaping

Not everything in virtual worlds are indoors. Sometimes you have to go out in the sun.

Plants and trees are often low polygone stuff that can fill up between the buildings or complex objects. Its important to place some open spaces in your simulation. We are not always indoors in real life. Well maybe i am. Have to buy a laptop i can take out on the grass.

 more landscaping

But anyway making open spaces also saves polygons and textures for the more confined spaces of a game or simulator and makes it more exiting when you go from inside to outside.

Another good thing is that there are a lot of people that create plants for free ready to download. So it also saves you some money.

Another very nice way to create a outdoor landscape is to use water. Water makes a moving and often sounding addition to the open space and puts in a little action if your plants are static.

Soundscapes

Eudora Second life

Sound: To ad reality.

Every world needs a full range of sounds both in the background and for vehicles and gadgets. Most sounds can be created by just recording it and then do a clean up on the file. Others requires you to create the sound from scratch by mixing midi and wave sounds. A sound can take as much time to make as total 3D build and its often really important for the ambiance of the scene.

Lighting

Lighting

World lighting

I have been doing 3d graphics for a long time now. Its all about that little triangle. How many and how to use a texture or not. Just to make it take as little process power as possible. Effective use of spaces to separate groups of objects and now days how to make download as small as possible. Then there are some more things to think about like shadows, ambient occlusion and what kind of shaders that the viewer software uses. Reusing objects and textures are important. Trying to cut frame rates on the graphics card and making the build a nice experience for the viewer.

Area lighting

I see some great builds in games and in Second life that sometimes blow my mind. How did they do that? When I analyze it. It´s always really good use of triangles, space and texture. That is what I want to do. That is what 3D graphics is all about.

Design work

Design objects

A world do not only contain landscapes and buildings. Every world or game are full of usable objects that the player can drive or use in different ways.

Boats and planes

All the products on the pictures are created for the inhabitants in Second life. All the vehicles are drivable and flyable. The furniture contains special animations that makes sitting exciting. And the camera makes your avatar take pictures when you stand still.

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